About
I’m a junior game developer with a focus on gameplay programming, and a growing understanding of game design concepts such as systems and level design. I enjoy creating interactive experiences and learning how each part of a game works together.
Turning ideas into small prototypes and experimenting with mechanics is what motivates me.
During my internship at Gamechuck, I worked on Brutalizer, an in-development side-scroller, participating in debugging and the implementation of gameplay mechanics and systems. I also contributed to the development of Shooting Range and Ice Cream in my free time during the internship.
My experience includes Unity development, C#, basic VFX, UI logic, and working closely with designers to better understand how to make mechanics satisfying and intuitive.
I’m at the beginning of my career, but I’m motivated, curious, and always eager to learn new skills and take on challenges.







